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Sign in anonymously. Sign in with Facebook. Diablo III. Diablo II. TBC Classic. Path of Exile. New World. More Games Diablo IV. WoW Classic. Overwatch 2. Borderlands 3. Last updated on Aug 24, at by Impakt 28 comments. Pages in this Guide. Threat Rotation in Raids. Threat Swaps. As the tooltip states, equipping the libram will reduce the mana cost of your Seal spells by How Good is it: The mana savings from this item are far from game-breaking, but are still better than having an empty libram slot or Egan's Blaster.
Depending on how often you refresh your seals and what ranks you use, the mana savings will range from marginal to decent. To make the most of the libram's effect and minimize your Seal mana cost, make sure you are specced into. Case 1: Two Seals per Minute 3. Two Seal casts per minute means that you will save 40 mana per 60 seconds, which is equivalent to approximately 3. Case 2: Seven Seals per Minute Let's also say that you are casting Judgement on cooldown, and refreshing your Seal immediately afterwards, such that you cast a Seal 7 times per minute.
Seven seal casts per minute means that you will save mana per 60 seconds, which is equivalent to approximately At the cost of these increased mana savings however, do consider that your mana consumption rate will be much higher due to casting Judgement and refreshing Seals much more often.
Despite being a low-level green trinket, this trinket is remarkable in terms of its stat bonuses and uptime for paladin tanks, even at level For trash packs with 3 or more mobs, the trinket's effect can be expected to be active for the entire duration of the fight. A very unique shield that shows its true potential when tanking large quantities of mobs. Its Flamestrike and Lifesteal procs gives the shield both offensive firepower and minor sustainability when it comes to AoE farming.
Chart showing relationship between number of mobs and the theoretical damage per minute of Skullflame Shield's abilities. To no one's shock, this shield synergizes beautifully with paladin tanks thanks to their Holy Shield ability.
The DPS of the shield scales exponentially based on the number of mobs being tanked simultaneously. Dodge, Miss, and Parry are not accounted for. Damage dealt by proc is 30 A unique characteristic of FRD DPS is that it scales exponentially based on the number of mobs being fought simultaneously. Based on the data shown, FRD excels when tanking groups of mobs rather than individual mobs bosses.
Note that max DPS will rarely be reached. A very unique chest piece with the niche role of being able to provide spell damage mitigation while tanking without needing to put on spell resist gear. The most opportune moments to equip this item is in dungeons where the majority of mobs are spell casters. It wouldn't be as effective against single-target boss caster enemies as the damage mitigated would be negligible.
Below are formulas and spreadsheets demonstrating the effectiveness of this item, which can aid you in determining the most opportune time to equip it. Proc has no internal cooldown. Proc is consumed immediately to allow for subsequent procs shortly after.
Calculated using the preceeding PPM formula. Average damage mitigated per proc is damage floor, ceiling. Range is to This indicates that the chest is most effective in scenarios where there are several spell caster mobs that deal relatively minor damage. The spell rotation for paladin tanks is very straightforward, however, depending on the engagement, you will need to maintain high threat on a single target, or threat evenly spread out amongst multiple targets.
The primary considerations about maintaining threat generation is that they have to exceed the healer's threat and damage dealer's threat so that you don't lose aggro on your targets. The first ten seconds of a pull are the most crucial towards maintaining aggro for the rest of the encounter, since if you are unable to build up enough threat within this period of time, it is very likely that you will struggle to maintain aggro on enemies.
Make sure to have Righteous Fury active prior to pulling, or else your threat generation will be ineffective. Trash mob rotation Seal of Righteousness Only refresh when buff about to expire or judgement has been used. Depending on threat of each enemy, melee enemies being attacked by damage dealers to maintain aggro. Holy ShieldUse Rank 1 to minimize mana consumption.
If Holy Shield and Consecration cooldowns are refreshed at the same time, go with Holy Shield, as damage mitigation is generally more important. ConsecrationUse Rank 5 for your first cast to maximize initial threat on mobs. Use Rank 1 for subsequent casts to maintain consistent threat generation and minimize mana consumption. If your party is casting AoE spells on the entire trash pack to kill them simultaneously, keep using high rank casts.
Single-target rotation Seal of the CrusaderSkip if Judgement of the Crusader debuff has already been applied on your target. Judgement Seal of RighteousnessOnly refresh when buff about to expire or judgement has been used. Wisdom Rotation For those that want to prioritize mana regeneration while still generating good threat. Recommended rotation. Maintain Seal of Wisdom and Judgement of Wisdom up on your current target at all times. Holy Shield Use Rank 3 to maximize threat generation.
Consecration Use Rank 5 for your first cast to maximize initial threat on mobs. Many trash packs will often contain a mix of melee and ranged enemies, which can make it difficult to keep all of them within a Consecration's area of effect and in range of crowd control abilities when necessary.
Damage from ranged enemies is also generally magic based, and such spells can easily melt a tank unless they're killed quickly or kept in melee range, in which case they wlil alternate between spells and melee attacks which tend to be very weak. An effective solution to this problem is to exploit the line of sight of enemies to force them to move to you in a location where they can be kept close together.
The general idea of line of sight pulling is to get within line of sight of a trash pack, them move back to a spot beyond their line of sight so they can't target you, forcing them to move to your location in which the tanking situation will be much more favorable to your party. Below is a simple illustration of how to execute a line of sight pull as a paladin tank.
This is where you'll be tanking the mobs. Drop your first consecration here. Max aggro radius of mob. Pull mobs at this point then run back to your starting point. End Point. Drop your second consecration here. Once all mobs are in melee range, resume your rotation.
They said it couldn't be done. They said it wouldn't be done. They said it shouldn't be done. They doubted it would ever be done.
Recent discoveries and advances in understanding paladin mechanics have provided paladins with the tools necessary to become viable raid tanks, minus a few encounters where taunts are required as part of a tank rotation.
This is primarily due to blessing spam being a powerful long-range threat generation tool that can allow paladin tanks to easily compete against warrior tanks on threat generation, and even trivialize certain encounters. As spellpower is no longer essential for threat generation in raids, paladin tanks are also able to maintain relatively high defensive stats, especially compared to fury-prot warrior tanks.
Disclaimers Using consumables is essential for improving your survivability and effectiveness as a raid tank. Make sure to coordinate with fellow tanks on tanking assignments and strategies. Raid tanking is a team effort! The massive threat generation of Greater Blessing spam is a doubled-edged sword. Recklessly spamming it for threat may result in accidentally stealing aggro from other tanks' targets, leading to widespread chaos in the raid.
Using threat meters to keep track of the threat of other tanks is a must. Druid just seems like the obovius choice for a casual like me. Cat form for dailys and world content, bear for tanking and flight form. How is the Prot paladin for doing daily quest and other solo stuff? Will it take forever or is it perfectly doable. Druids are the most versatile class to tank with.
While Paladins and Druids are both able to fill all three roles, Druids are able to switch to cat form as you mentioned and DPS without switching specs from tanking and without interchanging much, if any, gear, while Paladins are not so lucky. Now, in terms of competition for mob tagging I assume the servers are going to be flooded, and competition will be fierce Paladins do not excel here. This is actually our weakness.
Which rank Consecrate are normally using while tanking? Consecration at Rank 1 causes 64 Damage over 8 seconds. As a rule of thumb, the highest ranks are always best to use. Great information, holy lord I love this site!
Seal of Righteousness is only used in the first initial pull for threat boost? However, remember the mana cost about and how many attacks you can land before switching back to Seal of Vengeance.
If I just seal vengeance I get those stacks up on mob as a debuff, If I also judge there will be a DoT applied as well? What happens if I judge wisdom while stacks of vengeance are in effect? Will they still be in effect and only the judge of vengeance DoT disappears? Seal of Light and Seal of Wisdom require us to use Judgement in order to affect the target as a debuff. The debuffs are called Judgement of Light and Judgement of Wisdom , respectively Seal of Vengeance , on the other hand, does not require us to use Judgement to apply its debuff.
Every time we land a melee attack while Seal of Vengeance is active, we have a chance to apply one stack of the debuff, Holy Vengeance , up to a maximum of 5 stacks. Because of the fact that we do not need to use Judgement to apply this debuff, if we were to use Judgement of Light or Wisdom , the target would be affected by both debuffs as long as we refresh them.
Each of these debuffs only require you to hit the target to refresh it Judgement of Light and Wisdom can be refreshed by a Retribution Paladin using Crusader Strike , but Holy Vengeance cannot because it is not technically a Judgement on the target, but rather a basic debuff.
We always want to Judge either seal Light or Wisdom — whichever you feel you need and then return to using Seal of Vengeance and Judgement since Judgement of Wisdom and Light provide mana and health to every one in your group raid or party At Rank 4, Seal of Wisdom gives us the chance to restore mana on every attack while Judgement of Wisdom gives everyone the chance to restore 74 mana on every attack, so we should always judge either of those seals rather than just using Seal of Wisdom or Light.
Could you tell me how it looks with other greater blessings? You bet they do! Any beneficial buff cast technically generates threat.
Mana , Health and Rage Potions also generate threat when used. So, for example, we learn Greater Blessing of Kings at level 60, so the threat output would be 60 multiplied by how many players buffed.
With Righteous Fury active, that would be 60 x 1. So, if we had 5 Hunters that we buffed, that could be threat every GCD Global Cooldown Because we learn Rank 3 of Greater Blessing of Might at level 70, its default threat is 70, so, we would do 70 x 1. Greater Blessing of Wisdom maxes out at Rank 3, learned at level 65 — so its threat is 65 x 1.
I have a question. Is seal twisting to get Seal of Vengeance really worth it? Wrath of Cenarius can be procced by the first tick of Consecration. If fighting a large pack of mobs, this means that the likelihood of the ring proccing will be extremely high, making it an effective ring for AoE farming. If enemy mobs are being CC'd, such as thru Polymorph, be careful with the positioning of your Consecration as to not break it.
Avenger's Shield Talent in Protection. Avenger's Shield provides Paladin tanks with multi-target ranged pull capabilities. Avenger's Shield is affected by Physical Hit chance. Be careful when activating Avenger's Shield , as the shield may bounce to unintended targets up to yards away, leading to multiple packs being chain pulled, potentially causing a wipe. Exorcism is a powerful single-target spell only usable against the undead and demons.
The dungeons and raids of Outland are crawling with demonic agents of the Burning Legion, so Paladin tanks will have no difficulty in finding enemies to attack using this spell. Exorcism is affected by Spell Hit chance. Hammer of Wrath is a powerful single-target spell only usable against severely weakened enemies. Only recommended for use for dealing damage if not tanking anything. This spell can deal a lot of damage against undead and demon enemies, however, since this spell has a cast timer, it is typically not possible to cast this mid combat without doing what's called Paladin Bomb, which involves activating Divine Shield followed by casting Holy Wrath , then removing Divine Shield in order to regain aggro on enemies.
This spell is the most important spell to have active as a Paladin tank because it greatly amplifies your threat generation. Without this ability active, it would be all but impossible to hold aggro when tanking enemies. It is essential to spec into talent as a Protection Paladin tank. Holy Shield Talent in Protection.
Holy Shield is the most critical defensive ability for Paladin tanks. The block chance bonus provided by this ability enables Paladin tanks to achieve immunity against Crushing Blows, which is critical for surviving against raid bosses in TBC. Maintaining this ability active at all times is required to stabilize your damage intake.
Libram of Repentance increases the Block Chance of holy shield by 5. Improved Holy Shield increases the number of charges of Holy Shield from 4 to 8. This talent effectively makes Protection Paladin tanks the best tanks against fast hitting bosses such as Prince Malchezaar since they are guaranteed to block up to 8 hits every 10 seconds, which is double the rate of Protection Warrior tanks with Improved Shield Block 2 Blocks per 5 Seconds.
The damage dealt by blocks from this ability scales with Spellpower, and can be resisted like a spell. Divine Shield is a spell that provides temporary immunity against all forms of damage for the Paladin tank, and can remove the majority of debuffs in TBC.
This ability is best utilized in encounters as a free, reusable Living Action Potion that can help you break free from crowd control abilities. Divine Shield can also be used for pulling enemy packs or bosses without fear of taking immediate damage spikes until properly positioned and the buff has been removed or expired. The diagram below illustrates a flowchart of enemy AI behavior against Paladins with invulnerability effects active:.
Spiritual Attunement is an extremely powerful passive ability that provides mana regeneration from healing received by allies. The more damage you take, the more healing you receive, which in turn means you will regenerate more mana as well as threat through Spiritual Attunement. The mana energize effect of Spiritual Attunement generates threat for the player receiving the heals.
This threat cannot not affected by any other threat modifiers. In normal dungeons, the damage intake is generally not high enough that Spiritual Attunement will be able to maintain your mana at stable levels, requiring you to occasionally drink or use mana consumables. In raids and heroic dungeons, however, the damage intake is extremely high, which allows for near-indefinite uptime on your rotations.
The table below demonstrates the mana and threat generated exclusively by Spiritual Attunement. Cleanse is an extremely useful ability for Protection Paladins in dungeons and raids.
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