How do i use vray materials




















Right-click on any material in the Material's list for a context menu to appear. You can apply the material to the currently selected object or to a layer. Use the Apply To Layer and select any layer to apply the material. The Select Objects in Scene option allows selection and multi-selection of components and groups in the viewport. Select a material to Use as Replacement for any other material in the scene.

Then, use the Replace In Scene option over the chosen material or the Replace All References to replace this material in all places that is used. Material's parameters and options are organized in Basic and Advanced modes.

You can switch the mode from the toggle bar under the Preview Swatch or globally from the Configuration rollout of the Settings tab. An Add Attribute button is provided for some V-Ray materials.

You can select additional attributes that can add up to the appearance of the material. Holding down Ctrl or Cmd on macOS while having the Add Attribute menu open, allows selecting multiple entries without closing the dropdown.

The input slot of these materials also has a context menu available when you right-click on it. You can reset the Input Number Slider's value to its default value by right-clicking on the slider and selecting the Reset context menu option.

Most numeric V-Ray parameters come with a slider to make fine-tuning easier. Each slider is set to a default range of recommended or commonly used values. If a value above that range is used the slider adapts by increasing its range accordingly 2x the input value to maintain usability. If a value below the current slider range is used, the slider again adjusts its range by shrinking it to twice the amount of the input value.

Note that that the slider range does not indicate the parameter's total minimum and maximum input values. The absolute minimum and maximum values of each parameter can be found by hovering over its spinbox. The ability to add additional layers allows creation of composite materials. Each layer is an additional coat, where the topmost layer is the outermost one.

Note that this preset has a series of different options than the other materials because it actually allows light to pass through it. This preset has a series of sliders that allow you to adjust refraction how an object allows light to pass through , as well as the fog color which adjusts the color the light takes on as it passes through. You can also affect the glossiness of the reflection, and changing the IOR affects the way that light bends as it passes through the object.

Note that this shares a lot of the characteristics of the paint material, so the effect generated is very similar. There are a lot of things that adjust the realism of materials, including lighting, textures, other things as well. In the next video, I want to talk a bit more about using materials with actual texture images applied to create realistic looking textures.

Leave a comment below and let me know what you thought! About The Author. Related Posts. Want More SketchUp Tutorials?

Enter your email below to get new SketchUp tutorials direct to your inbox every week! No spam, just great SketchUp tutorials! Welcome to the SketchUp Essentials! Additionally, V-Ray provides a number of utilities and standalone tools for working with materials:. VRmat Converter?? The V-Ray. It is an operator that creates additional color information for particles. Quick Search. V-Ray 5 for 3ds Max. A t tachments 26 Unused Attachments Page History.



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